Two-thirds of gamers have experienced serious harassment while playing online, much of it involving racist or homophobic threats, according to a report issued by the Anti-Defamation League (ADL) in July 2019.
ADL surveyed 1,045 respondents, which included adults ages 18-45 years old who identified as LGBTQ+, Jewish, Muslim, African American and Hispanic/Latinx, and who played games across PC, console and mobile platforms.
Over 36.6 million people live within 10 miles of an English Football League club.
Through working in conjunction with the network of EFL Community Trusts and the many related projects designed to increase participation, raise aspirations, inspire education, the LCG team have witnessed how gaming events can help break down barriers, minimise the feeling of isolation, smash through postcode rivalries, and help create a playing field that is level for all.